Here's the major changes for this patch.
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The game:
-Added new passive skill to all heroes in game: Whenever a champion kills an enemy unit there’s a 25% chance to add him + hp equal to the population cost of the slaughtered unit to the hero’s max health. And whenever a hero kills an enemy hero there’s a 100% chance and the amount of the health bonus will be decided by the enemie hero and his number of skills. for ex: 0 skills equals to 10 hp, 1 skill equal to 30 hp, 2 skills equal to 50 hp, 3 skill equal to 70 hp, 4 skills equal to 90 hp.
-New map added to the 1 vs 1 online map pool: The Lava Temple.
-Super sheltered hero's bug from 1.30 series is now fixed.
-Troll cannon used to free up population a very horrible bug of 1.35 is now fixed.
-For each colony under your control your townhall will get additional 10armor points and for other buildings 5armor points except for towers which will gain 25hit points.
*Changes based armor to 10 from 2.
-Double kill bug with forced empathy death blow And angels storm is now fixed(Hero's couldn't be saved even by immortality against these 3).
-This game is now 100% cheat-proof.
-Several bugged items got removed from the game play they never brought any use anyways items such as the "gives more damage to angel of death"
-Several items got repaired, all of the items will now work propertly as they should from the first place.
-Seedkeeper invisibile bug fixed (caused by the Burrow ability).
-Decreased games load time in order to improve the load time of the scripts leaving the game with less bugs
-All of the enemie units that will be effected by the entangle effect will now go invisible e.g. from tower etangle,sharpshooter's entangling shot,seedkeeper's burrow. this invisibility effect will remain till the entangle effect will fade off.
-Entangling effect wont effect red air units now such as red dragons\wyrms.
-Overall added (10) new upgrades to the game.
-When shaman was forced to attack an enemie shelter while using his vitalization ability game crashed, is now fixed.
-Humans and darkling tower damage increased + 10 so they can use it for their tactics with more efficiency.
-A New skill has been added for the all 3 races that allows you to restore any colony ruines similiar to the nomads restoration power Costs: 2000gold 30gems and 3glory, required tier: 3
*do not attempt to interupt the construction of the colony either by moving your builder or letting him die or else the colony will go down with it.
-AI is now a little bit stronger.
-AI will now use all of the four champions.
-AI will now use all of the upgrades.
-Attack button is disabled for ghosts).
-Main menu picture got changed.
-The hotkey TAB will no longer conflict with "last event on the map" now it can be used for switching between heroes in selection.
-Added reveal all map cheat that will work only in offline games(to enable this cheat simple hit F5 key).
-Added speed up cheat for offline play simply hit "Numpad *" key and see.)
-Added delete units cheat for offline play only simply hit BACKSPACE and unit\building will die instantly.
Humans: -Human townhall tier 3 upgrade cost has been restored to its default cost 900g/30g.
-The new improved golden armor will now effect all of the human units for a cost of 800gold 10gems required tier: 3
-Golden armor will now effect all of the human units but it can be only triggered at the final tier. \The Golden Armor upgrade will now buff up all of the Human units
-Human Worker cost reduced to 50 from 60 gold.
-Altar of salvation will now save units from spirite infections also will clear all of the negetive effects.
-Swordsman will now cost 95 gold, down from 130.
-Winrider's armor is now 6 down from 4.
-Angels magical swords will now take bonuses from magic exposure will now work it was a bug back from 1.20 days.
-Shelter will no longer force wizard of the bow to enter it ("it can cause to some micro fultier errors")
-The new weakness upgrade now adds +110 hps to Witches and Shadow Mistresses also adds them 1 armor for a cost of 300gold 17gems required tier:3
-A new upgrade is now avaiable for the human race, the Oracle's blessing: Oracles blessing turns a paladin into an anti spell barrier with the capabilities to detect hidden units and adds it a small amount of armor in cost of his attack speed and movement speed for no less than 15seconds. for a cost of 600gold 4 gems required tier: 3
-A new upgrade is now available for the human race, the health potions: giving to all of the human units a small amount of health. for a cost of 600gold 8gems required tier: 3
-Wizard of the bow blizzard ability will now also give him evasion for a short time
-Shadow Mistress cap increased from 1 to 2.
-Battle Angel's Storm ability cannot harm sheltered, towered and flanking heroes/units. All other enemy units and structure will receive 135 damage, heroes receive half the damage. Heroes with Immortality cannot be killed by this ability. While the ability lasts, the Battle Angel becomes invisible.
Forester: -Queen of the wolves assassinating wolves gives to the white wolves additonal 20+ health points only for the white wolves that got spawned by the assassination ability
-The new improved strength of the forest, strength of the forester will now effect all of the forester units but it can be only triggered at the final tier. for a cost of 1000gold 6gems required tier: 3
-The new improved ferocity for a cost of 450gold 4gems required tier: 3
-Gives 300 health points and 4 armor to the werewolf unit.
-A new upgrade is now available for the forester race, the guardian of the moon Guardian of the moon - making hunter's blade even more sharper by giving them additional 300health points and 2 armor. for a cost of 300gold 9gems required tier: 3
-A new upgrade is now available for the forester race, the Lycantrophy giving the ability to regenerate health also giving them +15% damage, for the following units: Werewolve's,Queen of the Wolves,Wolf master's. for a cost of 400gold 15gems
-Wolf master's bludlust upgrade will now also give them +25% attack speed.
-Queen of the wolve's wolf mastrey ability will now heal wolf masters with fully hp on, however werewolf only by 66.6% and herself by 50%.
-Queen of the wolves werewolf form gives her +400 health down from 300.
-Once queen of the wolves transforms into her werewolf form she will discard infestation effects.
-Queen of the wolves will no longer make colonies to become unstable and uncaptureable. a bug from 1.20 days is now fixed.
-Queen of Wolves airshield ability got nerfed duration reduced to 18s from 25s.
-Forester moon well can now use 3 workers for a better gem extraction.
-Shamans will now deal 50% less damage against champions.
-The Fairy Illusion ability's cooldown is reduced by half.
-Fairy's icon got renewed.
-Magic house can now cast an unlimited number of spells, used to be 1 house per 1 spell.
-Magic house magic eye ability will no longer work on enemie units.
-Both healing area and healing zone will now have a bigger casting range.
-A new spell for the magic house the "healing zone" has been added to the magic house abilities pool it will heal up to 24 units for a cost of 230g and requires tier: 1
-Healing area has been modified it will now heal units with 30% hp and less.
-Fairy can no longer make copies of foe's/friendly soulwatchers
-Fairy can no longer cast her illusion spells on any kind of wolves. it has disabled due glitches.
-Fairy's rage impulse duration got halved whenever it effects a champion(effects duration time versus champions got decreased because of the online lag factor.)
Darkling: -Darkling magma spire is now unlocked at tier: 0
-Darkling can now dichotomize any unit until it reaches its hp limit(1hp) and dies.
-Dark mage can no longer be dichotomized.
-Dichotomizing gold spirites, and raised spirits(Dark mage ability) is now forbidden, because of a 1.20 glitch.
-The new improved Aether (unit gains +60 hps and +2 armor) blades for a cost of 450gold 10gems required tier: 3
-The new improved Nightweb (unit gains +150 hps) for a cost of 210gold 4gems required tier: 2
-The new improved Afterlife (unit gains +100 hps) for a cost of 160gold 4gems required tier: 2
-Increased Cannoneers’ attack damage back to 48.
-The new improved evacuation ability now makes Stoneshapers more resilient- they gain +350 hps and +2 armor. for a cost of 250gold 12gems required tier: 3
-A new upgrade is now available for the darkling race, the unholy armor adding 4 armor points to the following units: dark rider, cannoneer, dark mage. for a cost of 600gold 4gems required tier: 3
-A new upgrade is now available for the darkling race, the Unholy Division will sagnifically improve your fanatic unit by giving him additional 250 hp, 2 armor and 15% to their attack speed. for a cost of 700gold 8gems required tier: 3
-A new upgrade is now available for the darkling race, the Hellraised weapons adding a small amount of damage to the following units: disciples, apostle's of death, dark riders, fanatics. for a cost of 600gold 9gems required tier: 3
-Assassin backstab blade will now do more of piercing damage, damage has been raised to 750.
-The Gem Extractor upgrade now adds +500 hps to the structure.
-Soulmonger's soulburn damage got nerfed
now its 140 damage down from 180 and from 2.50 charges to 1.75‹charges when 2.0=equal to 2 charges.
-Empath's divine journey will no longer heal dichotomized units.
-Asssassin's shadows of the night ability will also give him 50hp as long as he remains un-seen.
-Assassian's dark cloud of darkness ability will now give +50 hp to the all of the units sorrounding him * except of the angel of death.)
-Disciples armor changed from 0 to 1.
-Sacred war upgrade will now effect fanatics as well this was a bug from 1.20 days.
-Darkling night council cost changed from 666 13 to 600 9 - A special request by Grey-Heron lol:)
Natural colonies: -Decreased the cost of the elven archer from 60 to 45.
-Added 160 health points to the elven goat rider.
-Recruiting Red Dragons glory bonus is now decreased by 25%
-The only units that having legendary status are: healer of the creation,earthshaker,ancients,red dragons,soul collector.
-Balanced the cost of all of the colony units.
Known issue's: Something wrong with dragons fury
u must re-install the game in order to apply this patch/ Or u can try to run this patch from your game folder.
X://games/risingkingdoms <--just a sample.
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